Hero Props: Graphic Design in Film & Television [EPISODE]

When a new movie comes out most of the plaudits go to the director, the producer and the lead actors, but there are so many other people involved in a film, and a lot of them are designers. There are costume designers and set designers, but also graphic designers working behind the screens on all of the designed objects that shape a film’s aesthetic and help tell its story.

Annie Atkins specializes in graphics for filmmaking, including lettering, illustrations and more — she has designed all kinds of graphic props, including “telegrams, vintage cigarette packaging, maps, love letters, books, poems, labeling, passports [and] fake CIA identification cards.” All of the small design decisions she makes contribute to the creation of a cohesive visual world, establishing a film’s period and place.

These graphics can also tell subliminal stories of their own, she explains. “For example, if you see a sign in the background of a New York subway scene that says ‘Walk, Don’t Run’ you can bet [that] the characters are actually going to start running.” All of these little details are carefully designed to help move stories forward.




Atkins’ first job was on a television show, The Tudors, a Showtime series about the rule of King Henry VIII. In that period, of course, there was no “graphic design” profession, but there were graphic designers. If the king needs a death warrant, for instance, he would need a calligrapher “who was responsible for the layout of the royal scrolls and documents and also the style of the lettering.” So part of her work is to “try to imitate what the craftspeople [of the period] would have done, whether that’s the ironmonger or the glazier or the stonemason.”

In films like The Grand Budapest Hotel, written and directed by Wes Anderson, the aesthetic is critical. And getting into a historical period can be difficult. Atkins often starts on the web, but finds that “looking things up on the internet can be misleading for a couple of reasons.”

People don’t label things properly. Also, it can be hard to tell the dimensions of something like a vintage telegraph from a flat photo. She often goes to flea markets to find actual vintage objects she can hold in her hand and measure.

For period pieces Atkins often needs to create new objects that look old. In some cases, “we need to see the cracks in the canvas of the oil painting because that’s how we see it in the gallery,” Atkins explains. Similarly, sometimes “we need the paper to be off-white or slightly yellowed because that’s how we look at old documents now.”

But all of that varies by project and director — “one of the reasons why it was so wonderful working for Wes Anderson because he really embraces the colors of the period,” Atkins says, rather than making things look aged simply because the story is set in a time gone by.

At times, authenticity can conflict with reality, though, for designers to find a compromise between an audiences expectations and the historical reality.

Newspapers, for instance, can be a “really good storytelling device,” says Atkins. “If you if you need to tell the audience that there’s a war being fought … you can show a newspaper headline saying there’s a war on” rather than spending millions on a battle scene. But in reality, those headlines may not really match the approach of the period. “In the beginning of the 20th century, [English] broadsheet papers didn’t actually have newspaper headlines on the front pages at all — the front pages were covered in small ads advertising local businesses.”

But even when they deviate from historical accuracy, designers can learn a lot from the past. “My imagination can’t compare to the collective imagination of hundreds and thousands of craftspeople that have gone before me over the last hundreds of years.”

Atkins also believes well-executed design should support the storytelling in subtle ways, rather than becoming the focus of a scene. “The attention of the audience should really be on the drama that’s unfolding between the characters,” she says, not graphic design. “I think you should notice it but only subconsciously. We are building a world and we’re using graphic design to do that. But the pieces are so fleeting I don’t think you should really register everything consciously.”

Still, building those relatively invisible design elements helps set the stage for dramatic activity. Background graphics, like shopfront signs and street posters, not only give audiences a sense of time and place but also actors, who show up on set and get transported to a different period and location. “I hope that maybe our work as film designers contributes … to them really getting into their roles,” says Atkins. Even things that don’t make it into the final cut can contribute to this aim.

Sometimes, too, graphics can play a key role right in a script, like the prison escape map in The Grand Budapest Hotel. “I remember when I read that script page being really excited,” recalls Atkins, “because it’s very rare that characters in the script admire a piece of graphic design — I knew this was going to be a big one for the graphics department.” It was also unique because it was to be an object crafted by a character in the film itself, forcing the designers to get into character as well. “You know what would they have had access to,” explains Atkins, like “pens or charcoal or crayons” and what kinds of paper and so forth, and have to work with that and their personality to create the prop.

But even with careful planning, mistakes are made. In The Grand Budapest Hotel, there’s a fictional bakery called Mendl’s. Halfway through the shoot, the director noticed an error. He called and “said ‘there’s two t’s in patisserie’ and I looked at the box and I realized that he was right,” remembers Atkins. And she had hand-lettered that text, so it never went through a spell check. It was fixed in post-production.

Not every designed object gets this kind of attention, but the Mendl’s boxes are “what we call a hero prop, [which] gets a bit [more] screen time or has a kind of character of its own,” Atkins explains. “You can generally tell what a hero prop is because it will have a description in the script,” as opposed to objects and graphics forming a backdrop.

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